Hi, I’m mHYTEE

I’m a resourceful and tech-savvy business owner with over five years of leadership and operations experience.

I’ve founded companies, managed teams, written SOPs, and built custom tools to streamline business operations - including a workforce management app that made payroll, scheduling, and invoicing far easier to handle without needing to hire extra admin staff.

Alongside that, I’m a lifelong creator who produces music and experiments with game development and design.

Whether it’s developing tools that make work easier, designing an office Management simulator in Unity, or producing electronic music, I thrive on learning, problem-solving,

and

building things that work.

Projects oVERVIEW

  • Problem: Cannabis producers need reliable crews for trimming and packaging, but finding, training, and managing consistent teams is time-consuming for business owners already juggling compliance and operations.

    Solution: I founded and run a business that recruits, trains, and manages employees for trimming and packaging roles at client sites. As the sole executive, I oversee all aspects of the business, from client relations and compliance to daily operations and staffing — so clients can focus on running their companies while trusting us to handle their teams.

    Key Work:

    • Hire, train, and manage teams of up to 15 employees, including two supervisors.

    • Write SOPs and train staff to follow client-specific requirements and security protocols.

    • Scale staffing up or down to meet strict deadlines and shifting client expectations.

    • Handle insurance, invoicing, payroll, and all client communication.

    • Lead conflict resolution and support employees through personal challenges.

    Impact: Operating since 2020 and still active today, the business makes maintaining trimming and packaging teams easy for busy cannabis producers. This role has strengthened my leadership, conflict resolution, and executive management skills while consistently delivering compliant, high-quality service.

    MyTrimTeam.com

    [ Learn More → ]

  • Problem: Tracking hours, UTO accrual, scheduling, invoicing, and performance-based bonuses across multiple teams was messy and time-consuming. Doing everything manually would have required hiring dedicated admin staff, which wasn’t feasible when starting the business with almost $0 capital.

    Solution: Built a custom low-code app in AppSheet connected to Google Sheets to automate critical business operations, improve transparency, and streamline communication between management and employees.

    Features:

    • Automatically calculates pay and performance-based bonuses.

    • Provides employees with a daily log of hours worked and pay earned, including bonuses tied to output.

    • Generates invoices for clients.

    • Stores employee data securely.

    • Processes employee time-off requests and tracks accrual.

    • Manages scheduling for multiple teams, with employees able to view their upcoming shifts.

    • Sends automated reminders (e.g. clock-in/clock-out, shift reminders, time-off changes).

    • Allows employees to submit anonymous feedback directly through the system.

    • Includes a management dashboard for viewing:

      • Employee output and performance trends over time.

      • Company earnings by client or across a chosen date range.

    Impact: The app reduced admin overhead, gave employees transparency into their pay and schedules, and strengthened communication and trust through feedback tools. By automating these processes, I avoided hiring extra staff and made it possible to start and maintain my business single-handedly, scaling to teams of up to 15 employees.

    [ Learn More → ]

  • Concept: A management game where the player hires dynamically generated employees and manages morale, burnout, and raises.

    Key Systems: Procedural résumés, employee stress and productivity balancing, random pop-up events requiring player decisions.

    Focus: Explored systems design, player psychology, and the challenge of simulating management dynamics.

    [ Learn More → ]

  • Problem: Initial D Arcade Stage (TeknoParrot) has no built-in save manager for multiple profiles.

    Solution: Built a tool that auto-backs up save files and provides a user-friendly interface for creating and managing data.

    Impact: Simplified game management for players, protecting save data from loss or corruption. Allows the player to have multiple save files. Useful for a shared computer for example.

    [ Learn More → ]

  • Concept: Founded a team-based initiative to build a resource hub for underprivileged, primarily Black musicians. The goal was to connect artists with industry professionals offering free or reduced-cost services so that lack of resources would not prevent creative voices from being heard.

    Key Work:

    • Created the website on Squarespace and designed a demo app using a low-code solution.

    • Organized team meetings and managed outreach to onboard music industry professionals.

    • Built and maintained a database of professionals willing to contribute services.

    Focus: Explored community-building, project management, and platform design. While the initiative did not fully scale due to team time constraints, it provided experience in leadership, outreach, and turning an idea into a functioning prototype.

    [ Learn More → ]

  • [ Learn More → ]

MyTrimTeam.com

Cannabis Trimming Business (Founder & Sole Executive)

Problem: Cannabis producers need reliable crews for trimming and packaging, but finding, training, and managing consistent teams is time-consuming for business owners already juggling compliance and operations.

Solution: I founded and run a business that recruits, trains, and manages employees for trimming and packaging roles at client sites. As the sole executive, I oversee all aspects of the business, from client relations and compliance to daily operations and staffing — so clients can focus on running their companies while trusting us to handle their teams.

Key Work:

  • Hire, train, and manage teams of up to 15 employees, including two supervisors.

  • Write SOPs and train staff to follow client-specific requirements and security protocols.

  • Scale staffing up or down to meet strict deadlines and shifting client expectations.

  • Handle insurance, invoicing, payroll, and all client communication.

  • Lead conflict resolution and support employees through personal challenges.

Impact: Operating since 2020 and still active today, the business makes maintaining trimming and packaging teams easy for busy cannabis producers. This role has strengthened my leadership, conflict resolution, and executive management skills while consistently delivering compliant, high-quality service.

Workforce Management App

(AppSheet + Google Sheets)

Problem: Tracking hours, UTO accrual, scheduling, invoicing, and performance-based bonuses across multiple teams was messy and time-consuming. Doing everything manually would have required hiring dedicated admin staff, which wasn’t feasible when starting the business with almost $0 capital.

Solution: Built a custom low-code app in AppSheet connected to Google Sheets to automate critical business operations, improve transparency, and streamline communication between management and employees.

Features:

  • Automatically calculates pay and performance-based bonuses.

  • Provides employees with a daily log of hours worked and pay earned, including bonuses tied to output.

  • Generates invoices for clients.

  • Stores employee data securely.

  • Processes employee time-off requests and tracks accrual.

  • Manages scheduling for multiple teams, with employees able to view their upcoming shifts.

  • Sends automated reminders (e.g. clock-in/clock-out, shift reminders, time-off changes).

  • Allows employees to submit anonymous feedback directly through the system.

  • Includes a management dashboard for viewing:

    • Employee output and performance trends over time.

    • Company earnings by client or across a chosen date range.

Impact: The app reduced admin overhead, gave employees transparency into their pay and schedules, and strengthened communication and trust through feedback tools. By automating these processes, I avoided hiring extra staff and made it possible to start and maintain my business single-handedly, scaling to teams of up to 15 employees.

Office Management Simulator

(Unity Game Engine)

Concept:
Office Management Simulator is a management and strategy game where the player oversees a small company, assigning tasks, balancing employee stress, and making critical day-to-day decisions. Employees have unique personalities, skills, and traits that shape their performance and interactions, and the player must adapt to keep morale high while maintaining profitability.

Key Systems:

  • Employee AI State Machine – Modular AI with states such as Idle, Wandering, Walking to Desk, Working, Resting, etc, creating believable daily employee behavior.

  • Traits & Status Effects – Employees come with unique personality traits and can gain status effects based on stress levels, workplace interactions, player decisions, and special conditions. These modifiers influence performance, stress gain, pay, and reliability.

  • Task & Goal Framework – A variety of task types and tiers require matching skills, while rotating goals encourage diverse strategies. Tasks and goals directly tie into company growth and player progression.

  • Raise Requests & Salary Negotiations – Employees can request raises, forcing the player to weigh financial sustainability against employee satisfaction.

  • Emails & Narrative Events – The player receives emails from staff, systems, and narrative characters. These messages expand company lore, deliver gameplay tips, and sometimes introduce hidden challenges.

  • Random Popups & Choices – Event-style popups present dilemmas like conflict resolution or employee complaints, offering different outcomes based on the player’s decisions.

  • Stress, Burnout & Recovery – Stress increases during work, and unmanaged stress leads to burnout. Recovery happens in break areas or through player-driven interventions.

  • Calendar & Holidays – A full calendar system tracks both fixed-date and moving holidays (Easter calculated via a Gregorian algorithm). Region-specific holiday lists (US, EU, Japan, etc.) influence scheduling, with bank holidays automatically skipped.

  • End-of-Day & Performance Reports – At the close of each day, an animated summary shows money earned, salaries, net profit, goals completed, tasks by type, burnouts, and overall grade, reinforcing feedback loops.

  • Save System – Player progress, employee data, and company stats persist across sessions, allowing long-term growth and replayability.

What I Learned:

  • Complex System Integration – Managing the interplay between AI, traits, tasks, finances, and random events taught me how to design interconnected gameplay systems that stay balanced and engaging.

  • Player Feedback Design – From animated end-of-day reports to branching popup events, I learned how to present information in a way that feels rewarding and intuitive.

  • AI & State Machines – Building reusable employee state machines gave me a strong foundation in modular AI design and real-time decision-making systems.

  • Scalable Content Tools – Using ScriptableObjects for tasks, traits, and holidays allowed me to build a flexible, data-driven pipeline where new content can be added without rewriting systems.

  • Simulation Detail – Implementing features like dynamic holiday calendars, moving-date events, and workplace negotiations taught me how to incorporate real-world systems into game mechanics.

LTBM.org

Let There Be Music (Community Initiative)

Concept: Founded a team-based initiative to build a resource hub for underprivileged, primarily Black musicians. The goal was to connect artists with industry professionals offering free or reduced-cost services so that lack of resources would not prevent creative voices from being heard.

Key Work:

  • Created the website on Squarespace and designed a demo app using a low-code solution.

  • Organized team meetings and managed outreach to onboard music industry professionals.

  • Built and maintained a database of professionals willing to contribute services.

Focus: Explored community-building, project management, and platform design. While the initiative did not fully scale due to team time constraints, it provided experience in leadership, outreach, and turning an idea into a functioning prototype.